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![]() Denoised ReSTIR Rendering AlgorithmOne of the really cool projects that I worked on for Huawei R&D UK was the Denoised ReSTIR render algorithm. ReSTIR GI is Nvidia's invention and it is one of the best ways to quickly solve the rendering equation for global illumination. However the output of the ReSTIR GI algorithm isn't noise free, so a few denoising rendering passes are necessary. My implementation of ReSTIR GI uses hardware accellerated raytracing and it looks pretty amazing when you're able to move around in a 3D scene and get a fully converged screen image more than 60 times per second. Have a look at screenshots from the realtime demo here. TurnTool Technology
From 2001 to 2011 I was CTO and co-founder in a
company called TurnTool that created a proprietary
3D graphics engine able to display 3D inside the
browser and this was long before WebGL worked in all
browsers.
Here are a few video-clips from projects that I
worked on and that uses the TurnTool
engine. OpenFreeForm Technology
OpenFreeForm is a resolution independent GUI system
where all shapes are defined by mathematical curves
making it possible to represent any GUI in any
resolution while maintaining sharp edges and perfect
antialiasing. |
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